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- Path: news.ccs.queensu.ca!qucdn!leek
- Organization: Queen's University at Kingston
- Date: Sat, 6 Jan 1996 20:55:50 EST
- From: <LEEK@QUCDN.QueensU.CA>
- Message-ID: <96006.205550LEEK@QUCDN.QueensU.CA>
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: >>>>>>> The Future: Amiga goes P
- Distribution: world
- References: <john.hendrikx.43wq@grafix.xs4all.nl>
-
- In article <john.hendrikx.43wq@grafix.xs4all.nl>, john.hendrikx@grafix.xs4all.nl
- (John Hendrikx) says:
- >
- >Do it the way most companies do it. If I want to have the documentation to
- >the S3 chip from the latest PCI gfx-card than I better have a damn good reaso n
-
- Actually a friend of mine got the S3 data book for $10 several years back.
- It has more to do with bus timing diagram and such than register level
- programming.
-
- >Limiting hardware-banging in general isn't crazy, it makes for a longer
- >life-time of the machine. It doesn't have to be general knowledge how one
-
- Totally agree. Most games on the PC are no longer self booting, they
- can be installed on HD and exit back to DOS. There aren't any crashes
- at all just because you have a P133 - it simply runs better. What's
- the excuses that the lazy coders have to say for themselves ?
-
- >Who needs Sprites with a fast PCI gfx card? Blitter rules here.
-
- Actually they put in a 64 by 64 spite for the mouse pointer. For
- anything bigger, you simply use the blitter. :)
-
- > John.Hendrikx@grafix.xs4all.nl TextDemo/FastView/Etc... development
-
- K. C. Lee
-